Robot Testing
The new radio system and our robots’ control have finally been running stably since the last games. This is now the ideal starting point to increase the availability of other subsystems of our robot fleet. Between games, we use the time intensively to fix individual robots and validate changes in our strategy. By solving our overheating issues, we are now able to reliably maintain a fleet of 12 to 13 robots throughout an entire game. This means there are always robots available to substitute.
Wired Testing
An important building block for our increased fleet availability in games is a new way to test robots without using the radio system. Our firmware programmer Maxi has implemented a serial protocol to enable wired control of the robots. This allows us to test robots after repairs during games, reducing the risk of deploying defective robots.
Games
Right on time for the Knockout Stage, we had enough robots and a stable control setup to participate in games with 11 robots. Often, all 13 robots we brought along were ready for action, with enough substitute bots available for minor defects. Nevertheless, we could not overcome the superiority of TIGERs Mannheim and lost the first game in the Knockout Stage. A unique aspect of our tournament format is that the first loss does not mean immediate elimination; instead, we continue in the Lower Bracket until another loss there. We won our next game against RoboDragons, allowing us to proceed in the Lower Bracket. We also managed to defeat RobôCIn. With this victory, we secured our place in the Lower Final on Sunday. In this game against ZJUNlict, we unfortunately lost 0-1 after a strong performance. With this, we conclude RoboCup 2024 in 3rd place in Division A of the Small Size League.