Our second game of the day was against our toughest competition, the reigning world champion from Mannheim: TIGERs Mannheim.
After the game started with some delay, we unfortunately had to deal with some radio problems at first. But since we are already tested in this area, we were able to test our radio frequencies in our timeout and choose the best frequency accordingly.
Despite everything, the game wasn’t as comfortable and fluid to watch at the beginning as we are used to from our games with TIGERs Mannheim. Instead, we had to deal with teleporting robots in our software, i.e. the positions of the robots within our software changed suddenly and unpredictably by many centimeters. Apparently, the robots appeared with a few seconds delay at places where they had previously driven. The reason for this is initially unknown.
Towards the end of the game, however, we were able to find out the reason for this: the data from the cameras was transmitted both over the LAN and over the W-LAN. However, the data from the W-LAN arrives much later than the data via the LAN. Accordingly, we received both “past” and present data, which we interpreted as “current” data at all times. Accordingly, our software could not handle this problem and the robots drove as if they were slightly drunk.
After the W-LAN was switched off, we were able to drive to the balls properly as usual and play our usual nice game. Unfortunately, nine minutes of regular time had already elapsed by this point, leaving us with less than a minute.
Overall, we had to admit defeat to TIGERs Mannheim with a 0:2.